So, if/when we get to a point where sea going vessels are added to the game, I thought of two modules that might be good to add; a normal, non-aerial torpedo, and depth charges.
A torpedo would act a bit like a grenade when used above the surface of the water, and like aerial torpedoes when used below it. So you couldn't use it effectively against things that weren't in the water.
Meanwhile, depth charges would act like grenades, only doing greater damage to modules that were below water than ones that were above it, reflecting their primary use as being anti-submarine weapons.
Yeah, my thinking is along the same lines. You wouldn't be able to use normal guns underwater, because, well, uh, the lack of air and the water resistance.
Right. So, I guess that raises the question; could an airship drop a conventional torpedo and have it act as normal when it gets to the water? As a sort of nod to torpedo planes? I understand if that would be tricky to pull off; a weapon whose shot changes behavior based on whether or not it's below water. But it would also be really cool. But there have also been a lot of boats that launch torpedoes above the water as well, so...
Captain
So, if/when we get to a point where sea going vessels are added to the game, I thought of two modules that might be good to add; a normal, non-aerial torpedo, and depth charges.
A torpedo would act a bit like a grenade when used above the surface of the water, and like aerial torpedoes when used below it. So you couldn't use it effectively against things that weren't in the water.
Meanwhile, depth charges would act like grenades, only doing greater damage to modules that were below water than ones that were above it, reflecting their primary use as being anti-submarine weapons.
Aerial Emperor
Yeah, my thinking is along the same lines. You wouldn't be able to use normal guns underwater, because, well, uh, the lack of air and the water resistance.
Captain
Right. So, I guess that raises the question; could an airship drop a conventional torpedo and have it act as normal when it gets to the water? As a sort of nod to torpedo planes? I understand if that would be tricky to pull off; a weapon whose shot changes behavior based on whether or not it's below water. But it would also be really cool. But there have also been a lot of boats that launch torpedoes above the water as well, so...
Midshipman
Natural Buoyancy; Surface attack Torpedoes have a small buoyancy that lets them glide along just under the surface.
Anti-Sub Torpedoes have a (near) Zero buoyancy - its the thrust from its propeller that moves it (and prevents it "sinking").
At the water-air interface the object employs it water-physics specific behaviour. In air Torpedoes are like any other heavy lump of metal.
Also Submarines DID have Cannons for surface attack;
Cruiser Sub
Captain
That's true, but they didn't use them while under water. They had to surface.
Commodore
seeing as Zark has responded positively to the post, hopefully that means that MAYBE water battles will be implemented
Air Admiral
Sigh There supposed to be an expansion. Read the 50+ posts detailing it.
Commodore
can you link the post?
Air Admiral
Here https://airships.zarkonnen.com/forum/2/topic/741#comment_5494](http://www.zarkonnen.com)
Commodore
the link doesnt work :/
Air Admiral
Sorry. I can't get it to work, its in the "Sorcerors, Sea ships and special commands" post on the forum in Suggestions.
Commodore
yeah i found it