*Remove all flipped modules from the blueprint screen. It just makes the menu feel over-saturated.
*Perhaps encompass the "Flip module" indicator in a brown box like a lot of other text in the game. Right now, It only looks placeholder-y.
*Speaking of a placeholder, the "Raid Meter' Could use some work, but, hey that's just me.
*Remove the edit landscape button. There's no need for it anymore.
*PLEASE make designing a building an actual blueprint again! (If you don't know, when designing a building, the earth appears for some reason.)
*Change "Building Dragon Rider" to "Training Dragon Rider". That's just a minor detail that annoyed me.
*Don't allow the "X" that signifies defeated to appear over dragon nest's. It looks ridiculous. Maybe make it destroyable though? (Like a Bee/Wasp nest)
*I noticed walkers don't step on anything anymore (I.E. Instead of crushing a tank by walking o it, it will just pass BY it.) I noticed when walkers try to pass by tanks, it's like their legs pass THROUGH their tracks instead of in front of them so that has to be fixed.
*Reserves have a broken texture.
*Sometimes, vehicles will appear backward, or with their modules flipped inward. Could that get fixed?
*Also, the "Landship destruction-at-sea event" needs an image of a bunch of destroyed landships sinking into the sea. That would just be cool.
Air Admiral
*Remove all flipped modules from the blueprint screen. It just makes the menu feel over-saturated.
*Perhaps encompass the "Flip module" indicator in a brown box like a lot of other text in the game. Right now, It only looks placeholder-y.
*Speaking of a placeholder, the "Raid Meter' Could use some work, but, hey that's just me.
*Remove the edit landscape button. There's no need for it anymore.
*PLEASE make designing a building an actual blueprint again! (If you don't know, when designing a building, the earth appears for some reason.)
*Change "Building Dragon Rider" to "Training Dragon Rider". That's just a minor detail that annoyed me.
*Don't allow the "X" that signifies defeated to appear over dragon nest's. It looks ridiculous. Maybe make it destroyable though? (Like a Bee/Wasp nest)
*I noticed walkers don't step on anything anymore (I.E. Instead of crushing a tank by walking o it, it will just pass BY it.) I noticed when walkers try to pass by tanks, it's like their legs pass THROUGH their tracks instead of in front of them so that has to be fixed.
*Reserves have a broken texture.
*Sometimes, vehicles will appear backward, or with their modules flipped inward. Could that get fixed?
*Also, the "Landship destruction-at-sea event" needs an image of a bunch of destroyed landships sinking into the sea. That would just be cool.