We all know and love suspendium, as it is surely not only good at making airships go high ;)
But, landships are a little poor of suspendium.
My idea is to add suspendium chambers for landships, thus allowing them to carry more weight on tracks.
Let me explain :
A landship weighs 2000, but its tracks can only carry 1800, Currently to face this situation we add more tracks or bigger ones, but I'd love to add a suspendium chamber and keep my small tracks.
what happens if the S-chamber is offline/ destroyed?
The ship will be unable to move.
if the weight of the ship is a set amount above the max track carry weight, the track will be destroyed.
Well, imagine you place a 6000 cost landship on some tiny tank treads... But you have like 50 land-chamber to make it work. That renders larger treads useless!
There are plenty of useless modules, so that would be no big deal per see. Anyway, I assume larger treads provide speed and distribute weight over ground, so they will always be useful.
Your example is called an "airship" and I haven't noticed them putting big treads out of business.
And if I built your example under the current rules (without suspendium) it would be called a "building" (on tiny tracks). Again, I haven't noticed buildings putting heavy tracks out of business (actually they probably do, thats why we have a no buildings button, so ironically by your argument it is the current rules that are broken :-).
I'd say breaking game balance is when a particular weapons system virtually guarantees you victory unless your opponent fields the same. Like Air Hussars. Allowing anti-ballast on landships would just increase variety.
Well, the intention is for there to be no useless modules, I think... Perhaps Zark could answer... ZARK! DESCEND FROM THE HEAVEN YOU EXIST IN TO ANSWER OUR MORTAL QUESTION, PLEASE!
Currently typing from my partner's computer while Windows Update is working on my new machine. Suspendium "anti-ballast" could be cool. I might also finally add Suspendium hovercraft.
I just think, if the weight of a craft is JUST more that the little track we have can handle, it should me more cost efficient to add a small suspendium chamber, instead of putting 2 tracks.
Another advantage is space used. Lots of tracks is wide, and allow us to spawn fewer ships. We could keep those landships a bit smaller as we can place suspendium chambers anywhere on the ship, not only on the side of others.
Lieutenant
We all know and love suspendium, as it is surely not only good at making airships go high ;)
But, landships are a little poor of suspendium.
My idea is to add suspendium chambers for landships, thus allowing them to carry more weight on tracks.
Let me explain : A landship weighs 2000, but its tracks can only carry 1800, Currently to face this situation we add more tracks or bigger ones, but I'd love to add a suspendium chamber and keep my small tracks.
what happens if the S-chamber is offline/ destroyed? The ship will be unable to move. if the weight of the ship is a set amount above the max track carry weight, the track will be destroyed.
Air Admiral
Huh... Well, it would break a lot of game balance...
Commander
It's a great idea. More than that, it's a lot more logical thematically than, say, biplanes.
Break game balance? Why? How?
Air Admiral
Well, imagine you place a 6000 cost landship on some tiny tank treads... But you have like 50 land-chamber to make it work. That renders larger treads useless!
Commodore
yeah, i kinda agree with respawn here...
Commander
There are plenty of useless modules, so that would be no big deal per see. Anyway, I assume larger treads provide speed and distribute weight over ground, so they will always be useful.
Your example is called an "airship" and I haven't noticed them putting big treads out of business.
And if I built your example under the current rules (without suspendium) it would be called a "building" (on tiny tracks). Again, I haven't noticed buildings putting heavy tracks out of business (actually they probably do, thats why we have a no buildings button, so ironically by your argument it is the current rules that are broken :-).
I'd say breaking game balance is when a particular weapons system virtually guarantees you victory unless your opponent fields the same. Like Air Hussars. Allowing anti-ballast on landships would just increase variety.
Air Admiral
Well, the intention is for there to be no useless modules, I think... Perhaps Zark could answer... ZARK! DESCEND FROM THE HEAVEN YOU EXIST IN TO ANSWER OUR MORTAL QUESTION, PLEASE!
Commodore
someone, MAKE A SACRIFICE!
Air Admiral
Pulls out sacrificial knife Anyone interested?
Commodore
Zark announced a hardware loss about 10 hours ago.
No idea the details, hopefully just electrical and not corruption.
zarkonnen_com Twitter
That's why he's not descending.
Commodore
oh, crap thats not good :(
Respawn, we must sacrifice Hardware to the Zarkonnen god!
Air Admiral
(Looks up from computer) Where do we get that!?
Aerial Emperor
Currently typing from my partner's computer while Windows Update is working on my new machine. Suspendium "anti-ballast" could be cool. I might also finally add Suspendium hovercraft.
And yeah, hussars are OP, aren't they?
Air Admiral
Suspendium hovercraft would be amazing...
Aerial Emperor
I think they'll be pretty easy to implement, I just have to find an interesting tactical niche for them.
Air Admiral
Perhaps as speedy assault craft? (And Land Rammers)
Lieutenant
so let’s find a tactical niche for them.
I just think, if the weight of a craft is JUST more that the little track we have can handle, it should me more cost efficient to add a small suspendium chamber, instead of putting 2 tracks.
Another advantage is space used. Lots of tracks is wide, and allow us to spawn fewer ships. We could keep those landships a bit smaller as we can place suspendium chambers anywhere on the ship, not only on the side of others.