Have you got a game/webcomic/giant statue of a pineapple you're working on? This is the thread to show them off in! Feel no shame and hustle away to the max!
Over the course of two days, I frantically whipped together this little game back in October. I made it for attaching to my college application for computer science, and plan on revisiting it once senior year's up. The code's all right here in its rough glory.
Yes, the download is Viral.exe, and no, it's not a virus.
Sometimes it is, however, an exercise in futility.
Maybe have it for mac. You can beatify it a bit and could make it a little free game that is pretty fun. I also need a lot of help on coding. I'm not that great. Can someone help? I could maybe do some projects...
Well i'm not into creating games, but I am working on the musical things! I'm a producer, so if you guys want to listen? www.soundcloud.com/jd-schipper
The point cloud brain thing is cool. How do you actually render the points in OpenGL? My feeling is that it's not terribly well suited for that. Might even want to do the whole thing in a shader?
It's pretty simple; you can just tell OpenGL to render the vertices as points instead of connecting them to triangles.
gl.drawArrays(gl.POINTS, 0, size);
It draws 8 million points at 60 FPS on my machine, so I'm happy with performance.
It even runs smoothly on my phone, although with less points than that - So I can view it in VR on cardboard, using the WebVR API.
I do plan on looking into different volume rendering techniques in the future, as there are clear limitations with this point rendering technique.
For now though, I'm happy with the results.
Aerial Emperor
Have you got a game/webcomic/giant statue of a pineapple you're working on? This is the thread to show them off in! Feel no shame and hustle away to the max!
Warrant Officer
Over the course of two days, I frantically whipped together this little game back in October. I made it for attaching to my college application for computer science, and plan on revisiting it once senior year's up. The code's all right here in its rough glory.
Yes, the download is Viral.exe, and no, it's not a virus.
Sometimes it is, however, an exercise in futility.
Captain, Engineering Corps
Maybe have it for mac. You can beatify it a bit and could make it a little free game that is pretty fun. I also need a lot of help on coding. I'm not that great. Can someone help? I could maybe do some projects...
Aerial Emperor
You may enjoy All You Need Is A Main Game Loop, a rant slash tutorial on gamedev I wrote a while ago. :)
Warrant Officer
Well i'm not into creating games, but I am working on the musical things! I'm a producer, so if you guys want to listen? www.soundcloud.com/jd-schipper
Commodore
Well if jorschip posts his soundcloud account, I guess I will too! https://soundcloud.com/slimy-4
Captain, Engineering Corps
I have made a short little game called Block Ninja, I dont have any plans for it. Just kind of made it with a friend.

Just some screen caps of it. The levels get harder as you progress. Only 10 level atm.
Air Admiral
so how does viral work?
Aerial Emperor
Little side-project I started a while ago and got around to finishing this weekend: Gods and Things, a lovecraftian Civ V mod.
Commander
What did you make block ninja in?
Lieutenant
I have a lot of projects...
Prodecurally generated landscape panorama (Refresh for a new one!)
Procedurally generated trees
Sandbox for L-System fractals (click Examples!)
My Brain in 3D
There's more on my website!
Aerial Emperor
The point cloud brain thing is cool. How do you actually render the points in OpenGL? My feeling is that it's not terribly well suited for that. Might even want to do the whole thing in a shader?
Lieutenant
It's pretty simple; you can just tell OpenGL to render the vertices as points instead of connecting them to triangles.
It draws 8 million points at 60 FPS on my machine, so I'm happy with performance.
It even runs smoothly on my phone, although with less points than that - So I can view it in VR on cardboard, using the WebVR API.
I do plan on looking into different volume rendering techniques in the future, as there are clear limitations with this point rendering technique.
For now though, I'm happy with the results.
I also used the same code for drawing 120'000 of our nearest stars:
https://draemm.li/various/starcatalog/
Since I made this, the first dataset of Gaia was released, with about 2 million stars - Now I just need to update my data! \o/