I was about to ask if they had rebooted it, the developers said they would try to fund it another way (even out of their own pockets) so maybe there is hope.
It's understandable why it didn't get funded after their last game, though.
Yeah, so many people did not want to risk it. But come on... Everything in the game is dynamically destructible! How cool is that? And on top of that you have to harvest humans for your economy.
They didn't do a bad job on PA (as in: half baking the game or something just to get it purchased and that's it), i think the scale was just too big for it to be any good as an RTS (usually grinding down to a spamfest for umbrellas and land units).
I mean, how do you make every unit unique/different with that kind of scale and still be able to deny spamming one unit to win strategies (The AI even does this)?
I liked the concept, but didn't throw my money at it. They didn't really have ANYTHING to show. And while yes, everything IN THE TRAILER was destructable - they didn't show a rough prototype or anything.
Since Planetary Annihilation there's just been too many failed/disappointing projects coming out of crowdfunding. People are a bit more weary of hype and especially the RTS crowd aren't looking to get burned again.
As far as PA's success, people bought into a game expecting different things - unfortunately it wasn't the game they ended up building. With the exception of "Offline Support" they pretty much delivered the game they said they would, and on the timeline they proposed (unlike some games who are hella far behind schedule, cough cough Star Citizen).
The idea of having to feed off a nearly helpless empire for resources while battling other monsters is a pretty unique idea is it not?
I wish someone else restarts the project.
I'm sure someone will think of something, i guess the good thing about it is with every failed crowdfunding people get more considerate with where their money goes for a while.
The 'human resources' part really appealed to me, i think it's pretty great considering the early game would probably be a free for all but as you fight other monsters you could accidentally kill off your resources making it more difficult as time goes on.
Air Admiral
Have you looked at that game? Because wow it looks amazing. To bad it was cancelled. I would do anything to get a copy even pirate one.
Air Lord, Engineering Corps
I was about to ask if they had rebooted it, the developers said they would try to fund it another way (even out of their own pockets) so maybe there is hope.
It's understandable why it didn't get funded after their last game, though.
Air Admiral
Yeah, so many people did not want to risk it. But come on... Everything in the game is dynamically destructible! How cool is that? And on top of that you have to harvest humans for your economy.
Aerial Emperor
It looked really fun in a Kaiju-esque way, but then I think that Planetary Annihilation was kind of a disappointment.
Air Lord, Engineering Corps
They didn't do a bad job on PA (as in: half baking the game or something just to get it purchased and that's it), i think the scale was just too big for it to be any good as an RTS (usually grinding down to a spamfest for umbrellas and land units).
I mean, how do you make every unit unique/different with that kind of scale and still be able to deny spamming one unit to win strategies (The AI even does this)?
Commander, Engineering Corps
I liked the concept, but didn't throw my money at it. They didn't really have ANYTHING to show. And while yes, everything IN THE TRAILER was destructable - they didn't show a rough prototype or anything.
Since Planetary Annihilation there's just been too many failed/disappointing projects coming out of crowdfunding. People are a bit more weary of hype and especially the RTS crowd aren't looking to get burned again.
As far as PA's success, people bought into a game expecting different things - unfortunately it wasn't the game they ended up building. With the exception of "Offline Support" they pretty much delivered the game they said they would, and on the timeline they proposed (unlike some games who are hella far behind schedule, cough cough Star Citizen).
Air Admiral
The idea of having to feed off a nearly helpless empire for resources while battling other monsters is a pretty unique idea is it not? I wish someone else restarts the project.
Air Lord, Engineering Corps
I'm sure someone will think of something, i guess the good thing about it is with every failed crowdfunding people get more considerate with where their money goes for a while.
The 'human resources' part really appealed to me, i think it's pretty great considering the early game would probably be a free for all but as you fight other monsters you could accidentally kill off your resources making it more difficult as time goes on.
Air Admiral
Yeah, you would have to be incredibly careful with how you use your resources...