-continued from last post- Exanima was actually one of those good Kickstarter projects that went somewhere. At current it's perfectly playable/enjoyable without any missing features (except ranged combat/magic, but the focus was melee weapons anyway). The last time it updated was this month and the developers are still very active.
It also has this really unique mechanic about NPCs I've not seen before. Basically every NPC character will probably not want to kill you unless intimidated/threatened, so they pay attention to things like your character's combat stance, if he's looking at the NPC, how close he is, etc.
Since any NPC character has the capacity to kill you (there are no cannon-fodder enemies) it makes seeing anyone really tense. For example, finding a guy with much stronger equipment than you and turning to face the wall in hopes of showing that you don't want to fight. If the NPC accepts that your there then it will just ignore you after a while, but if it decides to attack then your at a disadvantage by facing away from it.
It's like a strange stealth/acclimatization(?) mechanic which is really fun and allows you to not fight every dungeon creature you come across. This also allows the developers to make each combat encounter have a very good chance to quickly kill you if you aren't careful (like a real fight with swords would be) while still being fair.
Also the only thing I can find under "The Aeronaut's Windlass" is a book, is this what you meant?
A game where you can make tanks, but you are limited by a budget and weapons, armor making types, engine designs, and such. and you must jumble these together to make a new tank. You can take turrets or parts from other tank designs, or design new ones.
firebird, idk if making the post now may be such a good idea, it may give people the impression that zark wants to work less on airships, and more on a new game (if that makes sense)
I'm promoting Reddit, their "Website", which I thought was interesting. The IndieDB still says TBD, looks like they need someone in marketing. They're dropping steam keys on Twitter next, using the keys to spread the fanbase to multiple platforms. Bit of a mess atm, imo, but fresh.
Realistic as in the developers had no design goal other than "what would real space combat be like?" so it wouldn't be biased towards anything. Every single thing in the game is based on cold hard science that has been done by experiment.
This goes from the weapons used (those aren't lasers, but railguns with tracers), to the propulsion systems (which are visually accurate as well as functionally), orbital mechanics, and so on. They even made sure sound functions properly in space (so, not at all excluding the things inside/hitting your ship)
It also allows you to design everything from ships & drones to engines, missiles, thrusters, and so on while maintaining maximum realism in design:
One of my first designs was a nuclear rocket that had a tendency to give it's crew radiation poisoning.
Aerial Emperor
Since the previous thread has become too large to use, here is a new thread. Game recommendations!
Air Lord, Engineering Corps
-continued from last post- Exanima was actually one of those good Kickstarter projects that went somewhere. At current it's perfectly playable/enjoyable without any missing features (except ranged combat/magic, but the focus was melee weapons anyway). The last time it updated was this month and the developers are still very active.
It also has this really unique mechanic about NPCs I've not seen before. Basically every NPC character will probably not want to kill you unless intimidated/threatened, so they pay attention to things like your character's combat stance, if he's looking at the NPC, how close he is, etc.
Since any NPC character has the capacity to kill you (there are no cannon-fodder enemies) it makes seeing anyone really tense. For example, finding a guy with much stronger equipment than you and turning to face the wall in hopes of showing that you don't want to fight. If the NPC accepts that your there then it will just ignore you after a while, but if it decides to attack then your at a disadvantage by facing away from it.
It's like a strange stealth/acclimatization(?) mechanic which is really fun and allows you to not fight every dungeon creature you come across. This also allows the developers to make each combat encounter have a very good chance to quickly kill you if you aren't careful (like a real fight with swords would be) while still being fair.
Also the only thing I can find under "The Aeronaut's Windlass" is a book, is this what you meant?
Commodore
A game where you can make tanks, but you are limited by a budget and weapons, armor making types, engine designs, and such. and you must jumble these together to make a new tank. You can take turrets or parts from other tank designs, or design new ones.
Commodore
maybe he didnt understand the title, maybe he thought that zark put this out for suggestions for new games xD
Aerial Emperor
That would actually be quite a reasonable thread in its own right.
Commodore
"Too Adult"
This is off to a great start.
But considering the other thread had a 1/5 chance of crashing my browser...
Commodore
firebird, idk if making the post now may be such a good idea, it may give people the impression that zark wants to work less on airships, and more on a new game (if that makes sense)
Air Lord, Engineering Corps
Anyways, now that there's a Steam sale does anybody know of any verified awesome to compile into a list?
I'd make one, but I'm asking because I can't think of anything I haven't already said (and yes I've seen Totalbiscuit's 20 games under 5$.
_euxV5qYEdit: Hey Zarkonnen can you figure out what just went wrong with this link? that "< and indent is not supposed to be there..
Edit: Figured it out DO NOT PUT YOUTUBE LINKS AS CLICKABLE LINKS, the forum hates that.
Air Lord, Engineering Corps
Here's a game that is in it's infancy, having only been shown to the public in may of this year. https://twitter.com/Outerkosmos
It looks like something that would pique the interest of anybody who enjoys Airships, but I guess we will have to see where it goes.
Commodore
Outerkosmos looks pretty tight. Very WTF:ZF. Another is out, at less of a graphic edge but fits the genre.
Starship Theory
I'm promoting Reddit, their "Website", which I thought was interesting. The IndieDB still says TBD, looks like they need someone in marketing. They're dropping steam keys on Twitter next, using the keys to spread the fanbase to multiple platforms. Bit of a mess atm, imo, but fresh.
Air Lord, Engineering Corps
Behold: a realistic space RTS simulator.
Realistic as in the developers had no design goal other than "what would real space combat be like?" so it wouldn't be biased towards anything. Every single thing in the game is based on cold hard science that has been done by experiment.
This goes from the weapons used (those aren't lasers, but railguns with tracers), to the propulsion systems (which are visually accurate as well as functionally), orbital mechanics, and so on. They even made sure sound functions properly in space (so, not at all excluding the things inside/hitting your ship)
It also allows you to design everything from ships & drones to engines, missiles, thrusters, and so on while maintaining maximum realism in design:
One of my first designs was a nuclear rocket that had a tendency to give it's crew radiation poisoning.
Commodore
ah, ive actually seen a short playthrough of that game, very interesting...
Air Lord, Engineering Corps
This looks interesting, like scifi Airships with a top down perspective.
Air Admiral
Looks cool, reminds me of Iron Armada, if anyones seen that...
Captain
Heh. I just came here to see if people here know about it, because when I saw it my first thought was "Oh, hey, it's Airships in space".
Commodore
Stick Engine
Commodore
No King No Kingdom
Ancient Warfare 3
Plus a handful of others, think I missed an update here.