So I've been searching the files recently trying to figure out how the crew works... and haven't gotten far.
So could you please (When you have the time) create a video explaining how to mod new crew/ entities?
It would also be helpful if you could cover some other things too, like weather, terrain, etc. (You could do it in parts, part 1 is crew, part 2 is something else, that way you don't have to do it all in one sitting.)
if i remember correctly the thread on making a "revolting village" mod has some stuff about this, but dont quote me on that
Alright. I'm going to assume you have a basic knowledge of modules and modding the title.
So the crew comes with many folders in the /data.
Reference on the spritesheet, references body plan.
Scripted animations. Referenced by the body plan.
An array of animation bundles, making up an entire unit.
The troop array in-game. References animation appearance, specifies characteristics.
Referenced by the CrewType.
... each would need a tutorial in specific, but it's a good start. You would then reference the CrewType in your module. I've found making troops in bulk isn't hard using math and the original spritesheet. #clonearmy
Terrain is pretty striaghtforward after modules & module appearance.
Weather is managed by:
The depth at which you delve is entirely up to you. I've added background manipulation for the sake of full depth, but those marked with a * are the most prominent.
This isn't a tutorial, but it's a start. Most of the content is very straightforward after understanding modules.