Commander, Engineering Corps
Hi, look, stuff, wow, much stuff
* Large 'Turreted' guns (ie, battleship sized)
* Some form of diesel powered lift, thing VTOL rotors or something? idk...
* Ball mounted MG turrets (think bottom of bombers and the such, pow pow..)
* Spotlights - partly done, need to sort out some decent looking particals, yo..
Nothing is balanced, if you want anything, pm me and I might send you whatever, at my discretion and most likely in raw formats if I have time.
Unless your Zarkonnen, then I will likely send something packaged nicer..
If you want stuff, PM me with your email address and I can provide a .pdn
file with Layers.
You will have to put them in yourself.
Please dont upload elsewhere without permission
DONE STUFF - kinda..
Diesel Tanks (Currently uses coal, but just heaps..
Diesel Props (Currently uses coal, but just very quickly)
Light Turreted Gun
Medium/Large sized Cannon
Spotlight (need to spend time some time figuring out how particles work)
Now Just have to figure out how to make a new Resource type...
Nice custom graphics, really well done. Are you making this mod to add fuel lines in ships?
If I can figure out how to, but I doubt I will... I have no experience in Java at all... But, will try, might at least manage to get a another type of Resource working or something...
Developed for lighter vessels that needed something more powerful than a simple flak gun, but not as heavy as one. A multi-roll weapon that can engage ahead as well as above
DIESEL TANKS & PROPS
A alien concept, using the chemical energy from processed puddles of black sludge. Allot more flammable, potentially more explosive and a fair bit more expensive... But its got a fair bit more kick than coal
Designed to be made in the far reaches of the world, away from the advanced computers and factory's that are able to make suspendium cannons and targeting computers. A cheap, accurate and powerful gun that trades off versitity for cost and power
Name pending - also looks cool recoiling back 25 pixles, I mean, whoa man, a whole 25!
The deck gun is brilliant! Clearly this game needs WWII Battleship style turrets!
For having a recoil bigger than any of the current guns in Airships, (aesthetically excellent, without a doubt,) the heavy guns look thinner than the heavy cannons currently in the game. Unless it has more penetrative power I suppose. Or maybe the heavy cannons already in the game need more recoil.
Awesome work these look fantastic so far.
I'm guessing you're waiting on some kind of workshop support before or special permission before you toss the link out there?
Slimy, yea, was thinking about that, kinda hard with the current system how every things in squares, might be able to pull something off with using External sprites and a Majorly conical turret, or something, idk... -* DONE
*Also, its hard to get barrels right with the limited size of things, if I made them any bigger I would think they look, whats the word.. Grotesk?
mrCarlton, if you want a sprite or something, just say and I can upload it somewhere, most of my code is just to put it in the game, and working so nothings balanced at all...
Everything I do is int Paint.net, so I can just upload a pdn file with all the appropriate layers.
Just if you ever put anything up for public download, just need to chuck my username in it, common courtesy ya' know?
Light Turreted Cannon
Developed in criticism of the unarmored, but yet very popular deck guns - The light turreted cannon mounts a long medium sized gun inside a well armored shell. This setup allows great field of fire along with the operators being protected as well.
Wood armour, reinforced wood armour, steel armour, brick & massive stone
Wow those look great. Love the considerations you're making for the different types of armour.
The only consideration about the different types of armour is that their is different types of Armour, only 1 sprite for all!
Hey Zarkonnen, if you read this, is their a way to make external animated, things, be constantly working? ie with Propellers, spinning always instead of just when the ship is moving
Really cant think of anything, but hey, look! fires somewhat rapidly, does slightly less damage than a Rifle, and looks pretty cool I think..
This mod is bloody amazing so far! I can hardly wait to be able to mount ball turrets on all my bombers in order to defend them.
How have I not seen this before? Awesome
I love the design on those heavy guns. That's what this game needs to accent the steel armor and new tanks-I can't imagine making my Tiger Tank with a fucking muzzle loading cannon.
Will you ever release links to all this?
Try and clean up your language a bit please..
Also, read first post, who ever wants it will have to know how to put it in the game as well..
Hey look what I made
Dont worry, kidna fixed the shading a bit, barrels been cleaned up..
YES. THANK YOU!
And again super awesome. Does the angled armour function in anyway? or is purely cosmetic/structural
can't wait til we've got the stompy legs and giant tracks to mount the landkruiser cannons on. vroom vroom
mrCarlton, No it doesn't, Ballistics isnt modeled in Airships to that degree. The Component can only get damaged in the 5x2 center, the rest is just cosmetic.
You also can only change the Armour on the 5x2 center as well (like the smaller 'turreted' guns I made), the rest is just part of the cosmetic external.
Hey Wolvr, what are the stats on that cannon? (Fire rate, damage, etc.)
Wolvr, I'm just gonna' say this once. I freakin' love your work man. Ever thought of making a torpedo tube or somethin'? Y'know, for submarines.
NOTE- SEE FIRST POST
*A lightly armoured, and armed turreted weapon, mounting four rapid fire light flak guns. Such turrets provide decent protection for both ground and lower flying air platforms from high flying targets.
I made this sometime last week, just hadn't gotten around to making a promo thingy
Now I can make the Flak Panzer!
This just keeps getting better and better.
Ahh, feeling the WW2 vibes.
Hey Wolvr, can I get a link to all these fancy mods?
Yeah, are you releasing these anytime soon?
Read First Post
Hey Wolvr, do you know which folder I put the files in? I can't seem to figure out where they go.
You will have to apply to be part of the Mod Developer Program, and code them into the game yourself.
.........Zarkonnen literally made the game that mod uncompatible?
The game is very moddable. I just only packaged the sprites.
If I wanted to, I could make it something you could just inject into the game, but I dont have the time, nor do I have the will.