So I've been planning on modding the game for a while, but I couldn't decide if it would be worth it to start on the spot or wait until I get better at programming/coding. But then I figured I could always ask the questions here.
So, here I go:
1)I'd like to introduce a curve in the trajectory of my projectiles to reproduce a mortar/howitzer/high caliber cannon, but I don't know how that would translate with aiming since the direction of firing would be different from the target you're aiming at. Also is it possible to make the trajectory curved?
2)I've never seen that explicitely happen, but can anything avoid a projectile by simply "sidestepping" to avoid it, or does the projectile curve to hit anyway? Because if that happens, it would be a good incentive to avoid firing your mortars at flying target that can simply move away.
3)Kinda related to 2, but I'd like to create a new button to allow you to choose what type of enemy (airships, landships, buildings)you want to shoot first and defaults to anything else if there isn't that particular type of enemy in the sights.
4)I'd like to create an "avoidance rating" that makes it harder to hit smaller targets and easier to shoot bigger targets. If it already exists, thanks for pointing it out. Because if find it silly that my cannons have a hard time shooting a fortress that is just in front of them because "reasons" while they can nail down a small aircraft moving at Mach 3 without a problem in one shot.
5)To add to this system, I'm gonna try and create smoke grenades. The idea would be that by shooting them at an ally or yourself, you'll be harder as if you were a smaller target.
6)To further improve the point of having small ships, I'd like to introduce another button named "Avoid". It would simply make your airship move around in a small area to avoid collisions and shots, so that it's harder to hit. Of course, one can imply it would lessen the precision of your cannons too.
7)I'd also like to see if it is possible to create sub-ammunition shells/rocket. That would go well with mortar and things like that, and I suppose it could be tweaked to arrange it into a shotgun.
I recommend reading up some physics equations: https://www.physicsforums.com/threads/trajectory-equation.383401/
The last post is really worth reading and lets you build the equation you need. keep in mind that you are having a situation in the Vertical and horizontal axis occur at the same time
Lieutenant
So I've been planning on modding the game for a while, but I couldn't decide if it would be worth it to start on the spot or wait until I get better at programming/coding. But then I figured I could always ask the questions here. So, here I go:
1)I'd like to introduce a curve in the trajectory of my projectiles to reproduce a mortar/howitzer/high caliber cannon, but I don't know how that would translate with aiming since the direction of firing would be different from the target you're aiming at. Also is it possible to make the trajectory curved?
2)I've never seen that explicitely happen, but can anything avoid a projectile by simply "sidestepping" to avoid it, or does the projectile curve to hit anyway? Because if that happens, it would be a good incentive to avoid firing your mortars at flying target that can simply move away.
3)Kinda related to 2, but I'd like to create a new button to allow you to choose what type of enemy (airships, landships, buildings)you want to shoot first and defaults to anything else if there isn't that particular type of enemy in the sights.
4)I'd like to create an "avoidance rating" that makes it harder to hit smaller targets and easier to shoot bigger targets. If it already exists, thanks for pointing it out. Because if find it silly that my cannons have a hard time shooting a fortress that is just in front of them because "reasons" while they can nail down a small aircraft moving at Mach 3 without a problem in one shot.
5)To add to this system, I'm gonna try and create smoke grenades. The idea would be that by shooting them at an ally or yourself, you'll be harder as if you were a smaller target.
6)To further improve the point of having small ships, I'd like to introduce another button named "Avoid". It would simply make your airship move around in a small area to avoid collisions and shots, so that it's harder to hit. Of course, one can imply it would lessen the precision of your cannons too.
7)I'd also like to see if it is possible to create sub-ammunition shells/rocket. That would go well with mortar and things like that, and I suppose it could be tweaked to arrange it into a shotgun.
Midshipman
I recommend reading up some physics equations: https://www.physicsforums.com/threads/trajectory-equation.383401/
The last post is really worth reading and lets you build the equation you need. keep in mind that you are having a situation in the Vertical and horizontal axis occur at the same time