In particular, if the titans are landship-type monsters, custom death animations was something I was thinking of for my monsters too, so I can add support for it in dev 9.
Alright then! Development begins now! So here's what I need:
Let's start with something simple: The Colossal Titan. Simply create a pixel art reproduction of it with a side on view. Simple right? I'll be experimenting with the custom map I was talking about earlier. At least, I'll try.
Er, I mean get access to some form of the code of the game so I can then mod it from the ground up. I understand if you don't want to do it, but it would be an abrupt end to a project that I've put a lot of thought into.
I hate to be "that guy" Respawn, but if you can't do it already... not sure you should be. :D No offense, editing the games source code and implementing it as a mod is still being looked into - we still need a "Forge" and I believe a "Module Creator" should come first (both being investigated on my end).
edit
But don't take that the wrong way. You remind me of when I first started taking active interest in modding the game - some of your posts almost 1:1 from abandoned content years ago. I dig the spunk, but we need the tools first.
@DarkWyvren Not at all, everything you do counts. Trust me - everything. By "Forge" I mean "Minecraft FORGE" | http://files.minecraftforge.net/
It's the closest example to a Java Videogame Modification Tool to reference, and I'm still in early understanding of the needs. Best saved until version 1.0 of the game, a.k.a. version 10.
OK, so there used to be the ability for people to get the game source code to make source-level mods. This had two major drawbacks, one theoretical and one practical:
Each time I did an update, even a minor one, many of the mods would break, as they would no longer perfectly mesh with the code in the now-updated game. In practice, this meant that at any given time there were approximately zero mods that actually worked.
Installing a source-level mods means fully trusting whoever made the mod to run code on your computer. The mod could steal your personal info or infect your computer with viruses. This is of course true of any software you install. But if I put malware into Airships, well, Valve has my name, my home address and a team of lawyers. If some random person puts malware into a mod, things get a lot more tenuous. My nightmare scenario is that I end up being blamed and legally pursued for allowing a malware mod to infect people's computers.
So doing source-level modding is a topic I want to revisit, but two things need to happen: the code needs to become a lot more stable, and I need to seek legal advice on how to cover my ass. :D
I... Can I just have whatever I'm going to need to mod the game to the extent I need to? I won't create malware, I swear! What do others modders use? Whatever it is, all I need is access to it!
I wouldn't mind taking a shot at providing some 3D generated Pixel Art for the Titans - it may help in generating art in the long term, especially if you need to turn the Head or perform a complex Hand Animation (grip fist for punch, return to open position, etc.). But the issue is I know so little about this anime. When I do searches for content I always get caught up in a MikuMiku nightmare or a poorly setup site.
I don't own the new game. It's popular, but not my taste in gaming anymore, once upon a time waves cane. Since the idea would be to generate new art based on old art (that's the listed goal atm, based on the image) & it's Direct X 9 Compatible - someone who does own the title could use 3D Ripper DX (a multi-game modders tool) to create a model base that could generate pixel art as reference. Just a thought on workflow.
Aerial Emperor
Ooh, sounds cool!
Let me know when you need assistance / me making things moddable that are not.
Aerial Emperor
In particular, if the titans are landship-type monsters, custom death animations was something I was thinking of for my monsters too, so I can add support for it in dev 9.
Midshipman
that would be very nice.
Midshipman
yes i was! are you suggesting i could be part of this? :3
Midshipman
im ok at art i guess, so ill try my hand at that.
Air Admiral
Alright then! Development begins now! So here's what I need:
Let's start with something simple: The Colossal Titan. Simply create a pixel art reproduction of it with a side on view. Simple right? I'll be experimenting with the custom map I was talking about earlier. At least, I'll try.
Midshipman
oh ok, do you have an email?
Air Admiral
Yes: respawnentertaiment@hotmail.com Just tell me when you've sent the email...
Air Admiral
By the way Zark, I think I might need access to the source code...
Aerial Emperor
Why, and to what purpose? You can't mod the source code.
Air Admiral
Er, I mean get access to some form of the code of the game so I can then mod it from the ground up. I understand if you don't want to do it, but it would be an abrupt end to a project that I've put a lot of thought into.
Commodore
I hate to be "that guy" Respawn, but if you can't do it already... not sure you should be. :D No offense, editing the games source code and implementing it as a mod is still being looked into - we still need a "Forge" and I believe a "Module Creator" should come first (both being investigated on my end).
edit But don't take that the wrong way. You remind me of when I first started taking active interest in modding the game - some of your posts almost 1:1 from abandoned content years ago. I dig the spunk, but we need the tools first.
Midshipman
yeah otherwise whatever i do is just for nothing
Air Admiral
Fair enough... But seriously, is there any way I can gain the code to the game? Any at all? Do I need to become a part of the engineering Corps?
Commodore
@DarkWyvren Not at all, everything you do counts. Trust me - everything. By "Forge" I mean "Minecraft FORGE" | http://files.minecraftforge.net/
It's the closest example to a Java Videogame Modification Tool to reference, and I'm still in early understanding of the needs. Best saved until version 1.0 of the game, a.k.a. version 10.
Commodore
@Respawn We overlapped, my apologies. Why do you think you'll need the source code?
Aerial Emperor
OK, so there used to be the ability for people to get the game source code to make source-level mods. This had two major drawbacks, one theoretical and one practical:
Each time I did an update, even a minor one, many of the mods would break, as they would no longer perfectly mesh with the code in the now-updated game. In practice, this meant that at any given time there were approximately zero mods that actually worked.
Installing a source-level mods means fully trusting whoever made the mod to run code on your computer. The mod could steal your personal info or infect your computer with viruses. This is of course true of any software you install. But if I put malware into Airships, well, Valve has my name, my home address and a team of lawyers. If some random person puts malware into a mod, things get a lot more tenuous. My nightmare scenario is that I end up being blamed and legally pursued for allowing a malware mod to infect people's computers.
So doing source-level modding is a topic I want to revisit, but two things need to happen: the code needs to become a lot more stable, and I need to seek legal advice on how to cover my ass. :D
Air Admiral
I... Can I just have whatever I'm going to need to mod the game to the extent I need to? I won't create malware, I swear! What do others modders use? Whatever it is, all I need is access to it!
Aerial Emperor
Sure! Watch this:
and/or read this.
Air Admiral
Thank you friend!
Commodore
Additionally; here's a useful reference guide for when you have more experience modding the title. :D | Link
Commodore
I wouldn't mind taking a shot at providing some 3D generated Pixel Art for the Titans - it may help in generating art in the long term, especially if you need to turn the Head or perform a complex Hand Animation (grip fist for punch, return to open position, etc.). But the issue is I know so little about this anime. When I do searches for content I always get caught up in a MikuMiku nightmare or a poorly setup site.
I don't own the new game. It's popular, but not my taste in gaming anymore, once upon a time waves cane. Since the idea would be to generate new art based on old art (that's the listed goal atm, based on the image) & it's Direct X 9 Compatible - someone who does own the title could use 3D Ripper DX (a multi-game modders tool) to create a model base that could generate pixel art as reference. Just a thought on workflow.
Air Admiral
Don't worry about it, simply look up "Attack on Titan" English dub on YouTube and begin you anime adventure.
Air Lord, Engineering Corps
Wait.. Zarkonnen, is that your voice in the video?
Air Admiral
Do you find it hard to believe?