I recently downloaded some star wars ship designs nut when i open up the game I cant place them because they are greyed out.I would really appreciate a solution.
I'm not sure how you've got the mods handled Zarkonnen, but could it be that the design is loaded before the mod and therefore thinks it doesn't exist?
It could be looking for something that doesn't exist.
Anything could have changed in the MOD - therefor the blueprint needs to be stripped the old module and updated - or a custom version of the mod needs to be assembled to fix the submission. Or you could find and fix the squares manually in the blueprint file. Try using an earlier version of the mod. Wait does workshop support that?
This happened to The Free Kit and reworked my approach on publishes - especially custom blueprints.
Regardless. Version number is important. I wait until the last official then update. Hopefully everyone else does too. I'd assume Blueprints to be the most-abandoned form of submission to the workshop; and maybe a fixed variation or instructional on how-to-fix should be assembled. I'll check my lazy-meter and get back.
edit I bet all that happened is the "name:" of a module changed. Either that or it was removed - identify the missing module, fix/remove it from the sequence. Easier said than done, sorry.
double edit It's literally faster (less stressful anyway) to rebuild the ship based on a picture. If the mod that's broken has multiple modules; then you're chances fall to .2% success / 98% ELE. Be careful.
Cabin Boy
I recently downloaded some star wars ship designs nut when i open up the game I cant place them because they are greyed out.I would really appreciate a solution.
Aerial Emperor
They probably need some mods. Does it say anything about that when you click on the greyed-out entries?
Cabin Boy
Yes they need some mods but i have subscribed to them
Aerial Emperor
Can you check that they are enabled in Settings->Mods?
I assume this is in single combat setup, so money's not the issue?
Air Lord, Engineering Corps
I'm not sure how you've got the mods handled Zarkonnen, but could it be that the design is loaded before the mod and therefore thinks it doesn't exist?
Commodore
Or ... it might be abandoned.
It could be looking for something that doesn't exist.
Anything could have changed in the MOD - therefor the blueprint needs to be stripped the old module and updated - or a custom version of the mod needs to be assembled to fix the submission. Or you could find and fix the squares manually in the blueprint file. Try using an earlier version of the mod. Wait does workshop support that?
This happened to The Free Kit and reworked my approach on publishes - especially custom blueprints.
Regardless. Version number is important. I wait until the last official then update. Hopefully everyone else does too. I'd assume Blueprints to be the most-abandoned form of submission to the workshop; and maybe a fixed variation or instructional on how-to-fix should be assembled. I'll check my lazy-meter and get back.
edit I bet all that happened is the "name:" of a module changed. Either that or it was removed - identify the missing module, fix/remove it from the sequence. Easier said than done, sorry.
double edit It's literally faster (less stressful anyway) to rebuild the ship based on a picture. If the mod that's broken has multiple modules; then you're chances fall to .2% success / 98% ELE. Be careful.
Cabin Boy
I cant find how to get mods on steam so If Anyone Knows Let Me Know.
Commodore
Unless you own the game on Steam; you will be unable to download MODs on the Workshop. A search would reveal that, Cabin Boy.
In some cases the system is integrated to game itself; expediting player needs.
How a modder chooses to distribute their content is entirely up to them; a good source for non-restricted mods are:
User Creations
Modding
Ship Design
There's others; but that puts a bow on it.