Midshipman, Engineering Corps
Welcome to the Bread & Games Mod for Airships dev3.4! This is a in-development mod, that has finally reached a playable stage. What is Bread & Games? A corner-rounding mod, that adds Diplomacy, Buildings, Economy Changes, Strategic Resources, Trade, and some flavor features.
A detailed list as of Release 1:
Updates for Release 2:
Updates for Release 2.1:
Updated to dev4
Added Building Sprites (courtesy of Qazhax)
Fixed many, many bugs.
Added some more bugs?
Planned features for Release 3:
Download Release 2.1: Here
Installation: Add the com folder to your Airships/mods folder.
Shoot me an email at: email@example.com
Or post below!
Wow. Checking it out now.
Captain, Engineering Corps
Add a morale system so Airships are more buffed! This should be implemented into the game. It looks so cool.
This looks amazing! I'm currently at a conference in Berlin, so I'm just stealing some minutes between sessions, but I will check this out as soon as I'm able. :D
However, note that I would really prefer it if you supplied the mod as a set of files for the mods folder rather than as a jar - see this thread. The absence of 2-3 classes is exactly what makes the difference between a mod and supplying a modified version of the game for free...
(I'm not mad at you, I just want to get the modding rules down clear right at the start. :) )
Oh, also, I've added the following item to the modding rules:
Some features that first appear in mods may later appear in the core game. By distributing a mod, you agree that game concepts in the mod can be used by others at no charge and with no attribution.
This is CYA on my part. Basically, things like diplomacy, city buildings and so on are also in my plans for the game, and I don't want to have to worry about the IP implications of putting them into the core game. So basically, please don't go "oh, but I thought of feature X first". Let's do this as a free-for-all: all modders can implement whatever they want, and I can implement whatever I want.
I wrote this as a hobby, and because I like the concept of the game, but not where it currently is. I want to see this mod as part of the game. :)
Also, just started work on release 2, with which will likely also feature a mixed MP, and LAN strategic mode MP. I'll also be redistributing the mod as files rather than a jar as per the creators request.
Release 2 is out early! I decided to hold off on some features, needed to fix a major tooltip bug, and stop redistributing the jar file. MP will be added in release 3 as well.
I found a bug where i couldn't build or create ships or buildings at all. I didn't have this problem in the first release. Otherwise, everything else seems well put together.
Ratdog, can you please email me at: firstname.lastname@example.org, with the steps you used to produce this bug? Did you load a savegame? What exactly stopped you? Not able to click the buttons?
I fixed the bug, the download link has been updated.
Very cool! Two issues I've noticed:
Choosing "Build Ship" got me this error message. Maybe a missed .class file?
Mon Jul 21 12:56:21 BST 2014 ERROR:Game.update() failure - check the game code.
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
I'll look into those Zarkonnen, thanks.
I would normally have another release out by now, but my websites managed to run themselves into the ground again. I'll have a release soon.
I can confirm that trying to build ships or defenses terminates the game.
Also the mod messes with my coat of arms. It is completely different than the one i registered and i am not able to change the pattern. All the patterns except for party per pale are gone.
But other than that it´s a great mod so far. Although it does not feel like a mod, it´s more like missing features added.
@Zarkonnen: I suggest you add this to the vanilla build.
I've uploaded a bugfix to Mediafire, you should be able to redownload, and I've fixed the following bugs:
Game crashes when scrolling down the partlist in editors, or in larger resolutions, on loading.
Game fails when clicking build ship, I added the AffordableFilter class. I'm thinking of making a deployment library(just check hashes and such, similar to MCP, for those MC modders).
I was unable to reproduce your bug, Evil Birdman, my COA works just fine. Can you email me your steps, and pictures to email@example.com?
Sorry for the long wait, normally I'd of had this out in minutes, but I had some personal issues flare up. Qazhax's Building Graphics will be installed into the the next update, which may be release in the coming days. One of the major features I'm planning is Multiplayer Strategic Mode, as the how this will be implemented will be similar to the Paradox Interactive Games(as this mod takes a lot of inspiration from).
I just realized dev4 is out! I'll be working on an update ASAP, and will be out with release 3.
Just a bit of an update, the buggy pre-release is more or less done. I need to fix a couple dozen bugs, find a few hundred more, implement a few features, and I'll release 2.1 (Building Graphics, bugfixes, probably not much else, but dev4!). I was waiting to start on release 3 for dev4, so I will begin that soon aswell.
Released release 2.1!
Is it for Dev 4?
Airships isn't opening for me :(
@Iwillbenicetoyou, you are running dev4, yes? If you rename the mods folder, does your game load? I'll release a min-update soon that makes it spit out a proper log.
It still isn't working, the only difference it made was that it didn't allow multiplayer
where is the mods folder?
Due to some bugs, mods are not supported in 5.3 and 5.4.
Indeed - also note that mods are heavily tied to the version number, so to use this mod, download version 4.
Is this mod still alive for version 6.2?
For revolutions, if you don't do a gentle takeover and your stationed troops aren't strong/worth enough before they have partially recovered from war they will take over and you will initiate a battle (which you will most likely lose) OR they slowly destroy your ships if stationed troops are not worth enough, until partially recovered.
Also is this mod alive for 8?
I'll check if this is alive for 8.
*It will take time, but maybe this can be updated and or implemented? This is the furthest I've seen anyone get, very awesome. It's also the first time I've seen a mod distributed this way.
This mod looks beautiful. I pray to the gods that someone will update it and put it on steam. Seriously, these features add so much depth that is lacking in this game.
i was gonna say what kaiser karl II said, but it appears this mod is dead.