So, inspired by your ships, I decided to make a large ship and a large building. Here they are:
(I actually do have a large ship and building, but they're not very good. They're ugly...)
So, if we take the average height from mid 19th century of around 168 cm, we get that the height of one pixel is around 14 cm. This means that, with 16 pixels, a 1 tile high segment is 224 cm tall.
Idk why this is useful.
This also means that the rifle is 154 cm long. That's one big rifle. But hey, it does a nice amount of damage.
The cannons are also pretty well done - their size is about right, being more or less like these:
A meter-and-a-half long rifle? Dang, son. But still, it IS supposed to launch bullets from potentially hectometers away, which is pretty far. It's possible that it uses a similar design to that one experimental German artillery gun that used multiple explosive chambers that accelerated the slug more as it went down the tube.
Well, it is not exactly a regular rifle. It is a ship mounted weapon.
There actually exists an over-meter-and-a-half rifle, so it's not exactly that incredible. Still, the real thing is a relatively modern rifle (the model was designed in 1993), while Airships technology level is somewhat older.
But even if it wasn't, hey, it's high fantasy. It doesn't exactly need to make sense in our world. I mean, there IS suspendium.
Also, keep in mind that these calculations rely on people being shorter than today, using mid-19th century average heights. If I used the average height of a modern human, a pixel would be 15 cm as opposed to 14 cm, which would make the sizes even greater.
Of course, maybe the average person in the world of Airships is really tall or really short compared to our world, messing up my calculations completely. :P
Yep, the idea is that it's a very heavy rifle that can punch through airship armour. :) And yeah, the tech level of Airships is a bit blurred, but meant to be like 1850 - 1920 or thereabouts.
I'm surprised you have anything positive to say about the large stuff - those are just there to contrast the tiny stuff and, in my opinion, they look very ugly. Definitely not built with aesthetics in mind.
And now for something that isn't made by throwing sections together, but something that is built with aesthetics in mind to an extent.
Though it is made to look good (which it doesn't achieve quite as well as I'd hope), it appears to be a decent ship for campaign - it only uses one unlockable technology and it only costs a bit over 3000$, but it is able to beat a built in HMS Malign without losing a single section or taking any considerable damage at all... Sure, it might be larger and more expensive than Malign, but difference in price and size doesn't seem to be equal to the difference in efficiency, so I'm satisfied with its performance.
ooo shiny, can we get an inside view? and or a rundown on it's arms?
i really like how you use the paint to actually create an effect, my stuff doesn't look half as nice. And that's how you really crush your enemy, obliterate them AND look better than them at the same time.
Both the large ship in the op and the latest one were redesigned.
Considering this topic was made more or less as a joke and is pretty messy, I'll likely post all my ships (I'd say all the ships worth showing, but I delete the ship I don't consider worth showing, so it's all ships after all) in a separate topic along with fluff and possibly specs. There's around 20 ships and some buildings at the moment, so writing and screenshotting all that will probably take more time than I have right now, but I might be able to post them in a bit over a week.
Captain
So, inspired by your ships, I decided to make a large ship and a large building. Here they are:
(I actually do have a large ship and building, but they're not very good. They're ugly...)
So, if we take the average height from mid 19th century of around 168 cm, we get that the height of one pixel is around 14 cm. This means that, with 16 pixels, a 1 tile high segment is 224 cm tall.
Idk why this is useful.
This also means that the rifle is 154 cm long. That's one big rifle. But hey, it does a nice amount of damage.
The cannons are also pretty well done - their size is about right, being more or less like these:
So yeah. The sizes are actually done pretty well.
Lieutenant
A meter-and-a-half long rifle? Dang, son. But still, it IS supposed to launch bullets from potentially hectometers away, which is pretty far. It's possible that it uses a similar design to that one experimental German artillery gun that used multiple explosive chambers that accelerated the slug more as it went down the tube.
Captain
Well, it is not exactly a regular rifle. It is a ship mounted weapon.
There actually exists an over-meter-and-a-half rifle, so it's not exactly that incredible. Still, the real thing is a relatively modern rifle (the model was designed in 1993), while Airships technology level is somewhat older.
But even if it wasn't, hey, it's high fantasy. It doesn't exactly need to make sense in our world. I mean, there IS suspendium.
Also, keep in mind that these calculations rely on people being shorter than today, using mid-19th century average heights. If I used the average height of a modern human, a pixel would be 15 cm as opposed to 14 cm, which would make the sizes even greater.
Of course, maybe the average person in the world of Airships is really tall or really short compared to our world, messing up my calculations completely. :P
Aerial Emperor
Yep, the idea is that it's a very heavy rifle that can punch through airship armour. :) And yeah, the tech level of Airships is a bit blurred, but meant to be like 1850 - 1920 or thereabouts.
Commodore
It's like a termite mound and alien asteroid spaceship. D:
I like the shadow you made using the paint.
Captain
I'm surprised you have anything positive to say about the large stuff - those are just there to contrast the tiny stuff and, in my opinion, they look very ugly. Definitely not built with aesthetics in mind.
Aerial Emperor
I think they have a sort of brutal beauty to them. Game's all about brutality anyway. :D
Captain
And now for something that isn't made by throwing sections together, but something that is built with aesthetics in mind to an extent.
Though it is made to look good (which it doesn't achieve quite as well as I'd hope), it appears to be a decent ship for campaign - it only uses one unlockable technology and it only costs a bit over 3000$, but it is able to beat a built in HMS Malign without losing a single section or taking any considerable damage at all... Sure, it might be larger and more expensive than Malign, but difference in price and size doesn't seem to be equal to the difference in efficiency, so I'm satisfied with its performance.
LAS Storm
Warrant Officer
ooo shiny, can we get an inside view? and or a rundown on it's arms? i really like how you use the paint to actually create an effect, my stuff doesn't look half as nice. And that's how you really crush your enemy, obliterate them AND look better than them at the same time.
Captain
Both the large ship in the op and the latest one were redesigned.
Considering this topic was made more or less as a joke and is pretty messy, I'll likely post all my ships (I'd say all the ships worth showing, but I delete the ship I don't consider worth showing, so it's all ships after all) in a separate topic along with fluff and possibly specs. There's around 20 ships and some buildings at the moment, so writing and screenshotting all that will probably take more time than I have right now, but I might be able to post them in a bit over a week.