Presenting the Aerial Navy of the Carltropolis Coalition.
First off some design mentalities I followed when making this fleet:
* Steel Armor (thus the anvil)
* No small ships (must be at least $1000 and 1000 weight)
* Aesthetics: Strut ridges and pike nose
How I classify airships:
* Gunboat
* Bomber
* Destroyer
* Frigate
* Cruiser
* Battleship
* Dreadnought
* ?????
The Jury-class has decent armor and maneuverability, serving as the mainstay in most colonial fleets. An adaptable weapons platform, quite effective against lightly armoured airships but suffers from a lack of anti-armor capabilities. The Jury-class destroyer has had a long and prodigious history serving in nearly every conflict since the unification of the Carltroplis Coalition.
A ship with a troubled lineage. Earlier attempts to mount a heavier cannon on a Jury-class destroyer proved fatal. Various improvements were made through various campaigns to reduce the chance of catastrophic detonation. By mk 4, the airship had been so heavily modified that it was given it's own designation.
When the Jury-class destroyer proved ineffective in long-term engagements a new airship was drafted to fufill the same role, but offer greatly extended survivability to better support the larger ships in the flotilla. The Sentinel still suffers from a definitive lack of anti-armor ability, which is more pronounced in the heavier and slower sister of the Jury-class.
Originally drafted as an anti-fighter support frigate, the Advocate-class found extended use as an effective anti-zepplin gunship. Advocates are usually kept as reserves, unless needed due to their relatively specific role.
An effective all-around upgrade on the Sentinel-class destroyer. Up-gunned, and designed to fight other ships of similar size. The Decrier has proved to be a very effective design that hasn't seen any significant changes to it's configuration since it's initial debute.
The Vanguard-class is A multi-gun frigate, she has a number of smaller caliber cannons focused on her bow. While the guns are in-effective against heavily armoured targets the quantity of cannons allow the Vanguard-class to maintain a staggering rate of fire.
The Grand Respite-class frigates offer a well-rounded airship capable of nearly any task. Featuring a mixed caliber setup capable of dealing with any target, or structure. While effective, the Grand Respite is a very costly ship for it's size. However, the frigate can compete with ships nearly twice her size, or at the very least, put up a hell of a fight.
The Vengueful Discord has a large array of heavy cannons at her bow. The Vengeful Discord is a cost-effective capital ship that offers heavier firepower than other ships in her class. However, she suffers from a number of design flaws; she is not particularly fast and any damage to the propellers can leave the ship stranded.
A fast cruiser armed with an enormous barrage of heavy cannons. The Errant Justice is a swift and deadly airship capable of dispensing huge volleys of heavy cannon fire. The Errant Justice features an advanced targeting computer, which can limit it's use in campaigns, but offers the ship excellent accuracy against even fast-moving targets.
The ship features a sizeable contingent of air marines for self-defense or boarding actions and a number of redundant fire fighting equipment and crew. The final discourse was designed to be extremely hard to destroy, a goal which she achieves well and beyond the expectations of even her designers.
Clad in some of the thickest armor CFF engineers could manage the Stalwart Bastion is a heavily armored behemoth. While truly a terrifying sight to behold, her immense weight makes her ponderously slow, and a lack of proper targeting equipment coupled with limited arcs of fire means that she will have trouble dealing with smaller targets.
The pinacle of CFF engineering science, featuring every relevant discovery available and at great cost. It's battle history has been rocky, as it's difficult to gauge the effectiveness of a state of the art battleship against an enemy who is woefully out-matched.
This enormous ship was drafted up at the request of the emperor, mostly designed as a political play instead of actually for combat. However, during her trials she proved most effective as an effective anti-everything ship. Her enormous size does cause issues with certain battlegrounds, but her lofty service ceiling allows her to nimbly maneuver around whatever cannot be punched through.
The Emperor himself had requested a grand battlestation be built in his own name to serve as his mobile throne. The Emperor class battlestation is the largest and heaviest vessel ever built by the CFF. Its enormous size came at a great cost, and the ship had 1(84?) fatal design flaw(s). Both the Emperor, and the Emperor were lost during the ship's maiden voyage. A lucky shot to the suspendium tanks caused a catastrophic chain reaction that detonated the entire ship and resulted in the total loss of all hands.
With the loss of the Emperor the navy scientists of the CFF began experimenting with ever larger designs of vessels for, as they explained it, "It's what he would've wanted..." The result was an enormous ship unlike any other. Weighing over 44,000 units and easily dwarfing other vessels in every dimension. During her trials she actually proved to be nearly unstoppable, singlehandedly taking on entire fleets and only suffering superficial damage. The Last Prophecy is 1 of a kind, she was the only ship of her class to ever be constructed but unfortunately the war was long won before her guns could ever be fired in anger. And so, she sits mothballed in the airharbours of the capital waiting for the day the empire needs her...
It can be a bit difficult to place the bigger guys, but i found long and skinny are a little easier to place.
And once in game, I just sort of block the bottom and top in so people can't sneak behind them. That said, the really big ones are too expensive for MP.
Commander, Engineering Corps
Presenting the Aerial Navy of the Carltropolis Coalition.
First off some design mentalities I followed when making this fleet: * Steel Armor (thus the anvil) * No small ships (must be at least $1000 and 1000 weight) * Aesthetics: Strut ridges and pike nose
How I classify airships: * Gunboat * Bomber * Destroyer * Frigate * Cruiser * Battleship * Dreadnought * ?????
And now onto the ships...
Commander, Engineering Corps
*CFF Herald II
The Herald are lightly armored bombers. Able to fly high and bombard static emplacements from safer altitude.
Commander, Engineering Corps
Jury II
The Jury-class has decent armor and maneuverability, serving as the mainstay in most colonial fleets. An adaptable weapons platform, quite effective against lightly armoured airships but suffers from a lack of anti-armor capabilities. The Jury-class destroyer has had a long and prodigious history serving in nearly every conflict since the unification of the Carltroplis Coalition.
Commander, Engineering Corps
Screecher VI
A ship with a troubled lineage. Earlier attempts to mount a heavier cannon on a Jury-class destroyer proved fatal. Various improvements were made through various campaigns to reduce the chance of catastrophic detonation. By mk 4, the airship had been so heavily modified that it was given it's own designation.
Commander, Engineering Corps
Sentinel II
When the Jury-class destroyer proved ineffective in long-term engagements a new airship was drafted to fufill the same role, but offer greatly extended survivability to better support the larger ships in the flotilla. The Sentinel still suffers from a definitive lack of anti-armor ability, which is more pronounced in the heavier and slower sister of the Jury-class.
Commander, Engineering Corps
Advocate
Originally drafted as an anti-fighter support frigate, the Advocate-class found extended use as an effective anti-zepplin gunship. Advocates are usually kept as reserves, unless needed due to their relatively specific role.
Commander, Engineering Corps
Decrier
An effective all-around upgrade on the Sentinel-class destroyer. Up-gunned, and designed to fight other ships of similar size. The Decrier has proved to be a very effective design that hasn't seen any significant changes to it's configuration since it's initial debute.
Commander, Engineering Corps
Vanguard
The Vanguard-class is A multi-gun frigate, she has a number of smaller caliber cannons focused on her bow. While the guns are in-effective against heavily armoured targets the quantity of cannons allow the Vanguard-class to maintain a staggering rate of fire.
Commander, Engineering Corps
Grand Respite III
The Grand Respite-class frigates offer a well-rounded airship capable of nearly any task. Featuring a mixed caliber setup capable of dealing with any target, or structure. While effective, the Grand Respite is a very costly ship for it's size. However, the frigate can compete with ships nearly twice her size, or at the very least, put up a hell of a fight.
Commander, Engineering Corps
Vengeful Discord
The Vengueful Discord has a large array of heavy cannons at her bow. The Vengeful Discord is a cost-effective capital ship that offers heavier firepower than other ships in her class. However, she suffers from a number of design flaws; she is not particularly fast and any damage to the propellers can leave the ship stranded.
Commander, Engineering Corps
Errant Justice
A fast cruiser armed with an enormous barrage of heavy cannons. The Errant Justice is a swift and deadly airship capable of dispensing huge volleys of heavy cannon fire. The Errant Justice features an advanced targeting computer, which can limit it's use in campaigns, but offers the ship excellent accuracy against even fast-moving targets.
Commander, Engineering Corps
Final Discourse
The ship features a sizeable contingent of air marines for self-defense or boarding actions and a number of redundant fire fighting equipment and crew. The final discourse was designed to be extremely hard to destroy, a goal which she achieves well and beyond the expectations of even her designers.
Commander, Engineering Corps
Stalwart Bastion
Clad in some of the thickest armor CFF engineers could manage the Stalwart Bastion is a heavily armored behemoth. While truly a terrifying sight to behold, her immense weight makes her ponderously slow, and a lack of proper targeting equipment coupled with limited arcs of fire means that she will have trouble dealing with smaller targets.
Commander, Engineering Corps
Silent Prophet
The pinacle of CFF engineering science, featuring every relevant discovery available and at great cost. It's battle history has been rocky, as it's difficult to gauge the effectiveness of a state of the art battleship against an enemy who is woefully out-matched.
Commander, Engineering Corps
Rising Sun
This enormous ship was drafted up at the request of the emperor, mostly designed as a political play instead of actually for combat. However, during her trials she proved most effective as an effective anti-everything ship. Her enormous size does cause issues with certain battlegrounds, but her lofty service ceiling allows her to nimbly maneuver around whatever cannot be punched through.
Air Admiral
I'm noticing a design trend. xD
Commander, Engineering Corps
Emperor II
The Emperor himself had requested a grand battlestation be built in his own name to serve as his mobile throne. The Emperor class battlestation is the largest and heaviest vessel ever built by the CFF. Its enormous size came at a great cost, and the ship had 1(84?) fatal design flaw(s). Both the Emperor, and the Emperor were lost during the ship's maiden voyage. A lucky shot to the suspendium tanks caused a catastrophic chain reaction that detonated the entire ship and resulted in the total loss of all hands.
RIP
Commander, Engineering Corps
Last Prophecy
With the loss of the Emperor the navy scientists of the CFF began experimenting with ever larger designs of vessels for, as they explained it, "It's what he would've wanted..." The result was an enormous ship unlike any other. Weighing over 44,000 units and easily dwarfing other vessels in every dimension. During her trials she actually proved to be nearly unstoppable, singlehandedly taking on entire fleets and only suffering superficial damage. The Last Prophecy is 1 of a kind, she was the only ship of her class to ever be constructed but unfortunately the war was long won before her guns could ever be fired in anger. And so, she sits mothballed in the airharbours of the capital waiting for the day the empire needs her...
Commander
I really like the visual design of your frigate, cruiser, battlecruiser, and battleship class ships.
The larger ships look a bit ungainly, but I guess it's unavoidable to some extent when you get that big.
Commander, Engineering Corps
It can be a bit difficult to place the bigger guys, but i found long and skinny are a little easier to place.
And once in game, I just sort of block the bottom and top in so people can't sneak behind them. That said, the really big ones are too expensive for MP.
Able Airman
Love the ships.Are they on the workshop?Really want to download
Air Admiral
I doubt it. The workshop wasn't around in 2015.