I'm new to Airships and have only just begun tinkering with designing ships. This is my first design that didn't fail miserably during combat testing. After looking through many of the designs here on the forums and in the Workshop, I know I have a LOT to learn but wouldn't mind hearing what people think about it, keeping in mind it IS my first, viable airship design.
I designed the HMS Bombard to be a light, low to medium altitude(service ceiling is 234m so I guessed it's low to medium altitude based on my very narrow gameplay experience - please correct me if I'm wrong) fast bomber that has a lot of ammo and modest damage control capabilities which together allow it to quickly get into position and remain there for extended periods while fending off light airships. It would, of course, require escorts if it were up against heavier ships or lots of small ones.
I tested it in several combat scenarios and it was zippy to move, and could hold it's own in 2-against-1 scenarios against light airships while taking fire from a ground target. It even held of boarding while taking fire from another light ship and the ground target long enough to obliterate the tower, the other light ship, and eventually the boarding ship.
I had fun designing and testing it and would be interested to find out what people think and would be most flattered if someone actually tried it out to give me some feedback.
Click here to get the HMS Bombard on the Steam Workshop
234m is quite high. Nearly none of mine reach that high apart from dedicated bombers
Yeah, i figured the higher, the better since it has little protection against larger, more powerful enemies. Since more powerful enemies frequently have a lower service ceiling, it seemed a good compromise to sacrifice some defenses for height.