So like it's movie namesakes, this small collection of airships is a comedy of errors but in the end, packs quite a punch!
HMS Cannonball Run
I designed the first flying apartment building in the collection with the sole purpose of getting the Broadside Steam achievement. I started out with 10 cannon and sent it into combat only to get nothing. So, being a bit new to the game, I figured all these cannons seem to be firing at different times so "let me put more cannons in", increasing my chances of getting 10 to fire at once. I went to 12, then 14, then 16, and finally 18 - yes, 18 cannons and still nothing! Believe me, keeping this thing from slamming into stuff, moving it around, keeping smaller ships from picking it apart while trying to get 10 cannon shots off at once was proving to be quite difficult. Then I realized that I could issue a command to hold my fire, giving the crews a chance to all load up at once before firing. Brilliant! I then issued the command to fire again and WHAM! A blistering salvo of 18 cannons all go off at once, totally destroying the target but NO ACHIEVEMENT! It was then that I went back and read the requirements again and discovered that it was 10 HEAVY cannon not regular cannon. Doh! So I did what the movie studio did - I created a sequel!
HMS Cannonball Run II
So, like the movies, the sequel packs way more punch in a bigger, heavier, and more expensive package! More importantly, now that I knew how to effectively hold my fire and then unleash a broadside (hence the name of the achievement - double doh!), I was able to get the Steam achievement in a matter of seconds with this flying NFL stadium. This time around, since I had way more wall space, I decided to paint a cool old fashioned cannonball on the side. Get the tie-in? Hope you could tell that's what it was.
Click here to view my Cannonball Run Series on Steam
Thanks Respawn! Really singular in it's purpose to get the achievement but with the right escorts, can pack a wallop in campaign combat.
UPDATE: Made several improvements to the layouts of both ships - better looking designs (nacelles for the Cannonball Run II), more efficient layouts (a little more - they're not models of efficiency), more damage control, higher service ceilings (much higher for the II), slight speed increases, and lower command cooldowns. In light of the improvements, I gave both ships cooler, more movie-like paint jobs.