First Post! (Coming out swinging I guess!)
Hello there fellow ship commanders, I come to present to you my small but proud array of landships that have served me well in my wars.
To start with. I will do a brief explanation of my doctrine and design strategy...
For starters you will probably notice that my smaller vessels are quite basic, and may lack security/safety features. This is due to me wanting to keep the smallest vessels as cheap and small as possible - The larger and more expensive the vessel is, the more measures are made to reduce damage/causalities. All vessels are designed for Conquest mode.
Other things you may notice will be a distinct contrast in armament on each vessel. With usually one very large cannon, and many small guns (usually Gatling guns) to make the secondary armament. This allows engagement at range against heavily armored targets (using the large cannon) and "withering fire" against anything that strays too close. Often a ship will get many holes punched in its armor and proceed to have Gatling rounds tear through the exposed modules, taking the vessel down in seconds.
So now for the actual ships themselves.
-"Stinger" Tankette Mk.1c Assault.-
Link to steam here!
This light tank is often the mainstay of a starting land fleet. Fast, nimble, and punches above its weight - it has endeared itself to me as one of my more favorite designs.
-"Bulldog Ant" Mk.1c Medium TD.-
Link to steam here!
This is a "Medium TD" Variant of the "Bulldog Ant" light tank. Only marginally slower than the Stinger, it has much more light armament and has actual measures of safety on board. This is at the cost of more expense and size, but it is well worth it for long battles/campaigns towards the end of a playthrough. This ends up usually filling the bulk of my Land Fleets pretty quickly.
-"Locust" Mk.1b Assault Tank.-
Link to steam here!
The heaviest, most expensive Landship in my arsenal. It is the flagship of any grand offensive I make and often is the star of the show when it comes to destroying fortifications and/or capital ships. It is armed with a massive deck cannon for obliterating armor and structure and is always a showstopper!
And that pretty much boils my landships down. I am quite proud of them, but I know they are not perfect - please do not be afraid to tell me if you see any critical flaw that could use fixing, every bit helps!
Thank you for looking at my ugly monstrosities of landships and do enjoy that lovely new window your crew are so fond of!
You have no Airships? Landships are great and all. But if you have no airships...
Yes I do have airships don't you worry. Though they are a means to an end for me. I use them to set up naval landings for ground vehicles. Once a landing ground is secure, I will flood through with landships and push for a ground based offensive (which I specialize in). They often are very very cheap and just good enough to defeat the enemy buildings stationed in their port town.
That doesnt sound like a good strategy. Sooner or later youll find that Airships are more versatile and overall better in most areas than landships.
What makes that the case? I am curious as I have found landships to be much cheaper, easier to manage in battle, and they move faster on the map. Airships do indeed have the advantage of mobility over rough terrain or water but they are slower on the map. I have used this to my advantage a few times, making quick skirmishes or pulling faux attacks to see any potential enemies plans. If they make a move, I can simply move back before they attack.
What makes an airship that much better than a landship?
Air Lord, Engineering Corps
Bombs. Airship bombs can reliably damage any armour at stupidly high altitudes, which combined with better mobility gives them the ultimate advantage over any non-airship construction.
Also, by being the only unit able to manipulate it's altitude they are able to turn any battle into one of attrition by out ranging enemies.
The fact that they can also move over each other, and have better ability to get into blind spots makes them ideal for smaller vehicles as well.
Also, landships have a tendency to spontaneously explode against land sometimes (this may have been fixed for the most part).
I find that landships are more specialist tools for specific threats that require a more heavy approach, but in general airships are just better for most situations. They are cheaper, though.
Thanks for the explanation, the AI never used high altitude bombers so I never would of guessed! Would there be any way to counter bombers? Like heavy amounts of fire aimed vertically? Or are they really just out of reach?
High altitude bombers are usually very lightly armoured as they rely on distance for protection, therefore flak guns with accuracy buffs (targeting computers/telescope + aimed fire) are a very good counter.
High altitude ships with grapeshot would also be a very good counter, theoretically..